Really fun and interesting game, although there are a few things I'd like to provide feedback on:
1. The game is sadly very short. I know it's an early version or demo, but even this version could have replayability extended greatly with an endless mode, where enemies could get harder over time.
2. The UI is very unresponsive. The lack of moving elements outside of the battle scene gives the vibe that the game is frozen or lagging, making it unclear whether your clicks actually did anything, especially when many actions freeze the game for a second. Having more things change when you hover over them (such as gaining an outline) would help this issue greatly.
3. A lot of people got the impression there's no way to view info for runes being crafted, but that's because the tooltip only shows up when you take your hand off of the mouse. Having it always be present when your cursor is over the item would help greatly.
4. There's no way to view info for runes that you already have unless you view them in-battle.
5. A lot of mechanics go unexplained. When a rune says it adds whetstones, or blood, or coal... I have no way of knowing what any of those mean or do. Additional info boxes describing the relevant keyword (similar to how Risk of Rain 2 does it), or any other way to know what various resources or statuses do, would help greatly.
6. Also, never underestimate the power of hover tooltips, which I found to be missing for status effects.
All in all, despite its faults and rough spots, this is an extremely promising start for what could be an amazing game! I don't expect you'll continue developing it given the note in the description, but I would be overjoyed to be proven wrong.
Really fun, but doesn't provide nearly enough in-game info about how stuff works. You can't even decide which runes to craft without either memorizing the icons or guessing.
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Really fun and interesting game, although there are a few things I'd like to provide feedback on:
1. The game is sadly very short. I know it's an early version or demo, but even this version could have replayability extended greatly with an endless mode, where enemies could get harder over time.
2. The UI is very unresponsive. The lack of moving elements outside of the battle scene gives the vibe that the game is frozen or lagging, making it unclear whether your clicks actually did anything, especially when many actions freeze the game for a second. Having more things change when you hover over them (such as gaining an outline) would help this issue greatly.
3. A lot of people got the impression there's no way to view info for runes being crafted, but that's because the tooltip only shows up when you take your hand off of the mouse. Having it always be present when your cursor is over the item would help greatly.
4. There's no way to view info for runes that you already have unless you view them in-battle.
5. A lot of mechanics go unexplained. When a rune says it adds whetstones, or blood, or coal... I have no way of knowing what any of those mean or do. Additional info boxes describing the relevant keyword (similar to how Risk of Rain 2 does it), or any other way to know what various resources or statuses do, would help greatly.
6. Also, never underestimate the power of hover tooltips, which I found to be missing for status effects.
All in all, despite its faults and rough spots, this is an extremely promising start for what could be an amazing game! I don't expect you'll continue developing it given the note in the description, but I would be overjoyed to be proven wrong.
very confusing needs more explanation
Really fun, but doesn't provide nearly enough in-game info about how stuff works. You can't even decide which runes to craft without either memorizing the icons or guessing.
cool concept, but hard to understand
Cool, but so broken.
Nice game, I like the concept a lot
nice music!